Wednesday, September 07, 2005

On the positive side...

It's odd that, although for the most part, I'm enjoying Psychonauts, I can only play for limited amounts of time. Now games like Dark Cloud 2, or Katamari Damacy, I negotiate by getting everything done in real life so I can play for large chunks of time... But Psychonauts is different, for some reason. I just end up turning the game off after an hour or so. Hmm.

I must admit, it has one of the most entertaining and wildly varying series of levels I've encountered. You pop into the subconscious of someone with a Napoleon complex, and find you're a miniature piece on a terrain model battle map, which, up close, is a sunny countryside divided into sections. It's fun to run about on. Slightly less fun, however, is dealing with the game in that area.

Another level is in the subconscious of a Spanish painter - The level is called Black Velvetopia, which should give a hint as to what things look like. There are no whites at all--everything looks like...well, a painting on black velvet. This was probably my favorite level. The boss fights were reasonable, and everything was just so darn...neat to look at. I suppose having to avoid a massive magenta bull that comes hurtling down the narrow street you're trying to traverse every 6 seconds or so could get old pretty quickly, but fortunately, I found it more entertaining than anything.

Ah well. Toro!

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