Sunday, June 18, 2006

It looks just like you, Percy.

I hardly ever sit down intending to find a previously undiscovered yet interesting webcomic. They tend to somehow find me, almost. In the midst of all the possible moving weirdness and such recently, I've actually stumbled over several lovely examples.

What does it take for me to adore and read all the archives of a webcomic? I was thinking about this lately. My top reads vary wildly, but there are some things that hold true for all of them.

1. Interesting art. You don't have to be Michelangelo, but if the look of something bores me to tears in the obligatory ten or so strips I afford every comic, it's going to have to be a no. It can be as simple as Patches or as complex as Lowbright. If you have skill, it shows. Here are some sub-points under the "art" heading.
--For god's sake, don't--DON'T try to cop Akira Toriyama. I don't even like it when Toriyama does it, much less you. Sloppily drawn, spikey haired, wanna-be anime pointy faced protagonists will not even garner 10 pages worth of attention.
--This is not to say that manga-style comics will be discarded out of hand. There are some very skillfully done series I do love in that style. I can appreciate it done right.
--If you're not able to consistently draw recognizable characters, you're not ready to make a web comic. If I have to guess who's speaking, or who someone is from panel to panel, I get cranky and end up just clicking over to Boing-Boing or somewhere.

2. This may be classified partially under art, but I realllly appreciate good character design. Part of that is the look of a character, but also included is that person's (or thingy's) actual character and personality. Again, consistency is a good thing. I may roll my eyes at what your character just did, but if it makes sense within their motivations and mindset, and the story is worthwhile, I'm generally okay with that. Not to say you have to have some sort of static yahoo--It's also interesting to see characters grow or change, and when it's done well (a difficult thing), I applaud it.

3. The obvious points are important, like setting and story. I've had exposure to a lot of webcomics in my day. I also have good pattern recognition (not in the technical/Gibson sense, but in the "I recognize and associate visual stuff fairly well, even over long periods of time" way.), so if you're ripping off another webcomic, you're not going to get much love from me. Unless you do it SO better than the original.
More subpoints:
-- The web is flooded with comics about snarky, hip, twenty-something pals living in an apartment, talking about relationships, and then drinking too much and seeing silly things. Unless you think you can somehow do it better than Questionable Content, (I DOUBT IT) do yourself a favor and try something else.
-- A comic that someone earnestly tries to turn into a forum for political or other causes usually makes me yawn. I have a "Not Agaaaain" alert that goes off when I am within 50 paces of someone who's taking themselves or their comic too seriously. Sure, make a few political jokes here and there. Point out some social issues now and then. But don't harp on it. Please don't make long, inescapable rants about it. Please?
-- Is there an interesting story or clever writing in there? That's how I know I've stumbled over something worthwhile. I mean to read 10 or so, and suddenly find I'm at the end of the archive and it's however much later. It doesn't have to be epic and grand. It doesn't even have to be a "story" per say. Hecks--some of my favorites have no words sometimes. But whether visual or via words, the writer's saying something I have to be intrigued or entertained by to bother.

4. You may be as silly as you want, with my blessing. If the art and characters are interesting, and the writing is clever, you can get away with a multitude of things.

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