1. We played in a scheduled session of the game, Hot War, with Malcolm Craig, the writer and designer. The game is another semi-historical one, set in post nuclear war London, after the Cold War of the fifties "went hot" and nuclear bombs were detonated in various areas. The mechanics of the game are really interesting. It revolves around relationships to determine conflict resolution--whether it be a heated discussion between characters, or an all out melee. Relationships and goals affect how many dice you're able to roll against who or whatever is opposing. Narration is not only done by the GM, but there are also opportunities for other players to either smooth the way or throw a wrench into the works by adding bits to the story. It's fairly simple once you get the concept down. Malcolm was incredibly fun as a GM. Wonderful Scottish accent aside, he was clearly excited about running the game, and it translated into all of us having a great time, with some surprising twists.
2. I got to meet and chat with Emily Care Boss, the designer of some really interesting relational storytelling games. Did some walking around the dealer hall, chatted with a bunch of nice folks.
2. The Brazilian Steakhouse in downtown Indianapolis. Words cannot describe. I was practically full after the amazing salad bar. Yes... I coupled the words "salad bar" with "amazing." On purpose. Not to mention the meat, meat, and more meat, they brought from table to table. There's a little card by your plate, and green means, "descend upon me with various wonderful meats!" while red means, "Oh God... Please let me digest. *whimper*" It really was as much entertainment as it was a meal. Next year we will fast the day before we go.
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